Running AutomationTool...
Program.Main: Executed from AutomationToolLauncher (C:\Users\Asrock\AppData\Local\assembly\dl3\NVKECYCM.416\GMXZ97V2.4YR\5683b4f4\4dcc82fd_0a36d101\AutomationTool.exe)
Program.Main: CWD=D:\_Unreal Engine 4 Source Code\Engine\Binaries\DotNET
Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=D:/_UnrealSystem/Prototype/Prototype.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -utf8output -platform=Win64 -targetplatform=Win64 -cook -map= -unversionedcookedcontent -compressed -stage -deploy -cmdline= -Messaging -device=WindowsNoEditor@ADMIN -addcmdline=-SessionId=D8925D1D49CF90F1E6384EB06D495AF1 -SessionOwner=Asrock -SessionName='ADMIN'  -run -nokill
Automation.Process: IsBuildMachine=False
Automation.Process: ShouldKillProcesses=False
Automation.Process: Setting up command environment.
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/_Unreal Engine 4 Source Code/Engine/Programs/AutomationTool/Saved
CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/_Unreal Engine 4 Source Code/Engine/Programs/AutomationTool/Saved/Logs)
WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
ProjectUtils.CleanupFolders: Cleaning up project rules folder
CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:\_Unreal Engine 4 Source Code\Engine\Programs\AutomationTool\Saved\Rules)
Automation.Process: Compiling scripts.
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
BuildCookRun.SetupParams: Setting up ProjectParams for D:\_UnrealSystem\Prototype\Prototype.uproject
ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: D:\_Unreal Engine 4 Source Code\Engine\Programs\AutomationTool\Saved\Rules\UATRules1058717387.dll
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=False
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: CreateAppBundle=True
ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\_UnrealSystem\Prototype\ArchivedBuilds
ProjectParams.ValidateAndLog: BaseStageDirectory=D:\_UnrealSystem\Prototype\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=False
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
ProjectParams.ValidateAndLog: ClientCookedTargets=Prototype
ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
ProjectParams.ValidateAndLog: Compressed=True
ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
ProjectParams.ValidateAndLog: CookFlavor=
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: UnversionedCookedContent=True
ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
ProjectParams.ValidateAndLog: NumCookersToSpawn=0
ProjectParams.ValidateAndLog: GeneratePatch=False
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: DLCName=
ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: CulturesToCook=
ProjectParams.ValidateAndLog: EditorTargets=UE4Editor
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=True
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: CookAll=False
ProjectParams.ValidateAndLog: CookMapsOnly=False
ProjectParams.ValidateAndLog: Deploy=True
ProjectParams.ValidateAndLog: IterativeDeploy=False
ProjectParams.ValidateAndLog: FastCook=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: Pak=False
ProjectParams.ValidateAndLog: Package=False
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\_UnrealSystem\Prototype\Binaries\Win64
ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\_UnrealSystem\Prototype\Binaries\Win64
ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\_UnrealSystem\Prototype\Binaries\Win64\Prototype.exe
ProjectParams.ValidateAndLog: ProjectGameExePath=D:\_UnrealSystem\Prototype\Binaries\Win64\Prototype.exe
ProjectParams.ValidateAndLog: Distribution=False
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=False
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=D:\_UnrealSystem\Prototype\Prototype.uproject
ProjectParams.ValidateAndLog: Rocket=False
ProjectParams.ValidateAndLog: Run=True
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
ProjectParams.ValidateAndLog: ShortProjectName=Prototype
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bUsesSteam=False
ProjectParams.ValidateAndLog: bUsesCEF3=False
ProjectParams.ValidateAndLog: bUsesSlate=True
ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
ProjectParams.ValidateAndLog: Project Params **************
Project.Cook: ********** COOK COMMAND STARTED **********
CommandUtils.RunCommandlet: Running UE4Editor Cook for project D:\_UnrealSystem\Prototype\Prototype.uproject
CommandUtils.RunCommandlet: Commandlet log file is D:\_Unreal Engine 4 Source Code\Engine\Programs\AutomationTool\Saved\Cook-2015.12.22-02.27.29.txt
CommandUtils.Run: Run: D:\_Unreal Engine 4 Source Code\Engine\Binaries\Win64\UE4Editor-Cmd.exe D:\_UnrealSystem\Prototype\Prototype.uproject -run=Cook   -I18NPreset=  -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -compressed -abslog="D:\_Unreal Engine 4 Source Code\Engine\Programs\AutomationTool\Saved\Cook-2015.12.22-02.27.29.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended  -UTF8Output
UE4Editor-Cmd:
UE4Editor-Cmd: LogInit:Display: Running engine for game: Prototype
UE4Editor-Cmd: LogInit:Display: RandInit(1133407617) SRandInit(1133407618).
UE4Editor-Cmd: [2015.12.22-01.27.30:416][  0]LogModuleManager:Warning: Found module file ../../../Engine/Plugins/VictoryPlugin/Binaries/Win64/UE4Editor-VictoryBPLibrary.dll (API version 2758231), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
CommandUtils.Run: Run: Took 0,5606593s to run UE4Editor-Cmd.exe, ExitCode=1
Project.Cook: Cook failed. Deleting cooked data.
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in AutomationScripts.Automation: Cook failed.
Stacktrace:    bei Project.Cook(ProjectParams Params) in d:\_Unreal Engine 4 Source Code\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:Zeile 239.
   bei BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\_Unreal Engine 4 Source Code\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:Zeile 210.
   bei BuildCommand.Execute() in d:\_Unreal Engine 4 Source Code\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:Zeile 35.
   bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in d:\_Unreal Engine 4 Source Code\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:Zeile 395.
   bei AutomationTool.Automation.Process(String[] CommandLine) in d:\_Unreal Engine 4 Source Code\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:Zeile 369.
   bei AutomationTool.Program.MainProc(Object Param) in d:\_Unreal Engine 4 Source Code\Engine\Source\Programs\AutomationTool\Program.cs:Zeile 134.
   bei AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) in d:\_Unreal Engine 4 Source Code\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:Zeile 708.
   bei AutomationTool.Program.Main() in d:\_Unreal Engine 4 Source Code\Engine\Source\Programs\AutomationTool\Program.cs:Zeile 53.InnerException in AutomationUtils.Automation: BUILD FAILED: Failed while running Cook for D:\_UnrealSystem\Prototype\Prototype.uproject; see log D:\_Unreal Engine 4 Source Code\Engine\Programs\AutomationTool\Saved\Logs\Cook-2015.12.22-02.27.30.txt
Stacktrace:    bei AutomationTool.CommandUtils.RunCommandlet(String ProjectName, String UE4Exe, String Commandlet, String Parameters) in d:\_Unreal Engine 4 Source Code\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:Zeile 212.
   bei Project.Cook(ProjectParams Params) in d:\_Unreal Engine 4 Source Code\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:Zeile 24.
ProcessManager.KillAll: Trying to kill 0 spawned processes.
Program.Main: AutomationTool exiting with ExitCode=Error_UnknownCookFailure
Domain_ProcessExit
AutomationToolLauncher exiting with ExitCode=25
copying UAT log files...
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
BUILD FAILED